
It's an unnecessarily restrictive system, and the rationale for it doesn't even make sense from what I've seen so far. At this rate, I'm more likely to experience Destiny's raid through a Twitch stream than actual gameplay, and that's sad. For me, this is all especially prohibitive with a wife in school who can't have me shouting into a headset as she studies all night. Right now, the only way to play this content is to have 2-5 other real-life friends who play Destiny on the same console as you, or to head to forums and third party matchmaking sites to try and cobble together a group. This concept has infected Weekly Heroic Strikes and Nightfall Strikes as well, difficult content that does not allow for randomized matchmaking.


The level 26 raid that launches today is friends-only, meaning you have to be partied in a group of either real life or internet friends in order to even attempt the content. This is the other half of Destiny's matchmaking issues, and something I've been saying since the concept was announced.

Yet they're matched up together frequently all the same. That alone is enough to make multiplayer unbalanced, not to mention the obvious fact that a level 26 player likely has ten times as many play hours in than a level 5 player, making their innate skill level higher. Even if all of those perks don't carry over (I believe many do) there's certainly a difference between that gun and a level 4 common sniper rifle, despite these "normalization" claims. My Legendary sniper rifle, "Final Boss," has ultra fast reload after precision shots, a 6 round magazine and max ammo, and explodes people's corpses after it kills them. And even if weapon damage is normalized, Rare, Legendary and Exotic gear come with a number of bonus perks that could change the course of a fight outside of damage. The high level player will have a huge host of skills unlocked while a low level one can only choose from a handful.

And yet, there are fundamental differences between a high level player and a low level one all the same. Perhaps Bungie believes they don't have to care about balance given the fact that damage and health and recovery are normalized across all levels for most Crucible modes. There seems to be a persistent lack of consideration for player level when it comes to Crucible matchmaking, where level 26 players in top-notch gear with a full roster of skills can be thrown into games with level 5 players easily. There are two aspects to matchmaking problems in Destiny, and the first has to do with the Crucible.
